Fixes error where the "owned" attribute should be capitalized to

indicate it is public.
This commit is contained in:
Kevin Ruffin 2022-02-17 21:51:54 -05:00
parent e3e6c2d0c4
commit 6b1ec66ef3

View File

@ -101,7 +101,7 @@ func openBrowser(url string) {
} }
type GameList struct { type GameList struct {
owned []int64 `json:"owned"` Owned []int `json:"owned"`
} }
func getGameList() *GameList { func getGameList() *GameList {
@ -109,14 +109,15 @@ func getGameList() *GameList {
if err != nil { if err != nil {
log.Fatalf("Failed to get game list: %v", err) log.Fatalf("Failed to get game list: %v", err)
} }
defer res.Body.Close()
body, err := ioutil.ReadAll(res.Body) body, err := ioutil.ReadAll(res.Body)
if err != nil { if err != nil {
log.Fatalf("Failed to parse game body: %v", err) log.Fatalf("Failed to parse game body: %v", err)
} }
log.Println(string(body)) // log.Println(string(body))
var gl = new(GameList) var gl = new(GameList)
err = json.Unmarshal(body, &gl) err = json.Unmarshal(body, gl)
if err != nil { if err != nil {
log.Fatalf("Failed to parse game list response: %v", err) log.Fatalf("Failed to parse game list response: %v", err)
} }
@ -171,6 +172,6 @@ func main() {
} }
gl := getGameList() gl := getGameList()
log.Println(gl.owned) log.Println(gl.Owned)
} }